Application || Kon Ran
Jan. 9th, 2012 11:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
→ Personal Information ←
→ Name: Daine
→ Age: 19
→ Dreamwidth:
eraldaine
→ E-mail: eraldaine@gmail.com
→ IM/Plurk:
AIM: radianceend
Plurk: eraldaine
→ Other Characters in Game: n/a for now
→ Character Information ←
→ Character Name: Yoshiya "Joshua" Kiryu
→ Canon: The World Ends With You
→ Canon Point: Week 2; Day 7. After pushing Neku off the top level of Pork City.
→ Personality:
Yoshiya Kiryu, or rather, "Joshua" is a snarky little bastard who's well aware and enjoys the sentiment of the term, I thank you very much. The image of the world's worst boss comes to mind, as he swindles and pushes the entirety of Shibuya into playing his Game-- whether they're aware of it or not. The real problem with Joshua, aside from his murderous tendencies and his blithe attitude to pretty much anything relating to human emotion is that for most of his horrible plans and ideals, he actually gets things right.
Needless to say, a very important aspect to Joshua is the fact that he is Composer of his small section of Tokyo; a practical god who runs the state of one level of existence called the UG, or UnderGround, which heavily impacts upon the RG, or Real Ground. The main differentiation between the two is that to be in the UG, one has to have died- through natural means, or murder- with a need for severe change and development in their personality and life. All Players- the dead- undergo a severe change in their person through being part of the UG, whether they stay as Reapers to help with continuation of the Game, win and come back to life, or simply find themselves Erased.
To be Composer means having a certain amount of control over the life of all living- and unliving- things. Which is to say, ultimate control. The entire plot of TWEWY comes from Joshua's decision to restart Shibuya and Erase all of it's occupants- a general approximation of around 100,000 residents and 4 million tourists per day, a decision that Joshua is more than calm about making.
It's through this that we begin to see that whilst Joshua may have been human at one point, he is certainly not anymore-- there's little sympathy to be found for personal problems or the lives of the general populace; you live, you die, you have a purpose or you don't. Joshua's motivations throughout the game remain wholly unclear, but through his actions the clearest outcome is that it's not a reason one would think as humane.
Taking this into account, one has to wonder how Joshua acts around other people. To a point, Joshua shows some decorum of respect-- lol no not really. Joshua uses his words for consistant jabs at others; be they his Partner, a rival, or a stanger he just met on the street. Everyone is treated to the same aspect of Joshua; there's no huge change between how he treats one person to another, and his often teasing words also contain a note of derision towards-- well, practically everyone. He's lax with issues that concern others greatly-- even condescending towards serious problems and emotional trials others are going through; "This is me playing the world's tiniest violin."
To a fault, Joshua is a mastermind in consideration to planning and acting out what he feels is the best, and most logical, route-- for a person, for a city, for their continued existence; all is fair in love and war. One of Joshua's key strengths is his ability to use people, a characteristic some might even call leadership. In Joshua, it usually just comes across as him being an outright git-- yet for every plan he does have, some worth seems to come from it. Out of every partner Neku has along the way, Joshua is the one whose basic moral for the story actually comes out of his mouth. And there's more than one moral to think about.
"Understanding people isn't difficult; it's impossible." It's almost hilarious, that out of all the characters Neku-- our main protagonist-- comes across, Joshua has the largest and simplest understanding of life and others. Though a notable historian, Joshua's knowledge and use of history only exemplifies his views on others- often, he's shown as being bored or only slightly thoughtful when speaking about the larger aspects of life. Joshua does have a keen interest in people; that much is easy to note, just by mere occupational standards, but his attitude towards others doesn't change from stranger to stranger. He's quite sociable, but on a level which leaves out the more nitty gritty questions of "how you doin" and "so how does that feel". Fortunately, he's no high school counsellor.
But the most important statement, and a crucial aspect of Joshua's personality, can be quoted as thus; "The world ends with you. Give up on yourself, and you give up on the world." At the end of the day, past Joshua's manipulations and seeming cruelty (and he can be a pretty awful prick, if I do say so myself), Joshua is a motivator. He pushes people past the limits in which they expect to excel and causes others to come across situations where they can have revelations about themselves which can change their entire lives-- it's part of his job, after all.
Joshua, out of all characters in TWEWY, needs to see that change; to see Neku change all he's worth, to take some understanding in the worth of Shibuya and rearrange his plans to some a tad less than total exterminationTL;DR at the end of the day he stops being a Dalek-- but he's still fabulous.
→ History:
Whilst his wiki covers some key points, particular parts of Joshua's story remain untold. Essentially I’m just covering the parts of his storyline the wiki doesn’t capture.
Joshua first appears- quite ironically- as a figure in the crowd on Day 1, Week 1. When Neku and Shiki become Partners, he then disappears. This is somewhat of a large hint to his influence to the Game and storyline, but usually one that's hard to catch if you're playing for the first time.
His next appearance is as Neku's partner for the entirety of the second Game, or second Week, as it were. At first he appears to be an opportunistic bastard with more than enough mouth to rile Neku up, but as the week goes on, things become more and more questionable towards his role within the Game itself. First and foremost, he places a keen amount of purpose within finding Shibuya River; much of the second week is spent tracking down particular spikes picked up on Joshua's phone that could lead to there.
The second oddity comes in the Game Master's- Sho Minimimoto- apparent fixation on getting in Joshua's way as much as possible. Sho becomes the most frequently seen Game Master during a Game week; due to his want for Joshua's downfall. The third and final oddity is the most concerning- as Neku picks up more and more fragments of the memory of his death, it becomes apparent that Joshua was involved, to the point where he may have been the killer himself. One the 7th day, this theory is- ironically- shot to pieces when Neku's memory jumps to the realization that Minimimoto had been there, which leads him to believe that Joshua was possibly protecting him at the time.
Minamimoto then self destructs, at which point, Joshua seemingly sacrifices himself to keep Neku safe. It's later revealed that he simply jumped realities, going to a different Shibuya in which alternate versions of Neku and his Partner's, as well as other familiar faces, roam the streets. Upon his return, it is revealed that Joshua himself is the Composer; and that Neku's murder falls onto his hands, after Minamimoto flees from the scene. The entirety of TWEWY's plot revolves around Joshua's decision that Shibuya is rotten to the core, and must be wiped clean before infecting other parts of Tokyo.
His final game is to give Neku a gun, at which point he tells his Partner that whoever shoots the other first will have the ultimate decision over the fate of Shibuya. Neku loses, however Shibuya continues as it was, Neku's amazing change throughout his three weeks of the Game having changed Joshua's mind about Shibuya being completely useless.
In the secret ending, Joshua is also shown to be watching over Neku as he reunites with his other partners. Mr. H tells him that it's "their world", after which, he disappears.
→ Abilities:
He's the game's personification of Jesus. I wish I was kidding. Joshua at full power is not something we've seen; when restricted to the levels of the RG, Joshua loses a substantial amount of his abilities. However he still seems to retain enough energy to call down what is commonly known as a "Jesus beam"- several columns of light that shoot from the heavens as angels circle them. He also retains the ability to float, rather gracefully-- several feet above the ground.
A curious aspect of Joshua's abilities is something noted by Mr H.- since he was young, he has always had the ability to see the Game and Reapers, a gift he apparently used to his advantage when usurping the previous Composer. As such he's the only character within TWEWY who plays the Game whilst still alive. He has also shown the capability to freeze other human beings in their tracks, as well as bullets, and purposefully retain others memories from them.
Plainly put, Composer very much equates to God.
→ Strengths:
As stated in his personality, Joshua is somewhat of a mastermind. The man with the plan; he knows what needs to be done and knows how to do it. He's a source of knowledge; retaining information about the Game, as well as numerous accounts of history that he often falls back to when speaking with Neku.
Focused, and far more wise than he often comes across as being, there's very few times within TWEWY that Joshua loses his cool; even in the most upsetting of moments, he merely falls back to a more serious disposition. He's unafraid of most deadly situations-- mostly because he's intelligent enough to avoid getting into them, at least alone.
He's also God, but that shouldn't matter too much here. His fitness is likely to be quite good, considering the span of Shibuya and the amount of times he and Neku run from one end of it to the other in subsequent days.
→ Weaknesses:
In Kon Ran, Joshua's weaknesses are liable to be a pretty harsh downfall. He's not, in the slightest part, a heavy worker. In fact his appearance gives way to the idea that he's quite frail when it comes to physical exertion; in a normal fist fight, Joshua would be the first one on the floor, without any training.
His dismissive attitude towards others is also going to be a huge downfall, alongside his snide personality. There's no sense of humility within Joshua; he says what he thinks in a way that pushes others to irritation, though there is a wisdom there that can sometimes offset his assholery.
→ First Person Sample:
At the very least they seem to have the basic understanding of matching a person with their ideal lifestyle.
[A soft giggle-- too feminine for a laugh, too soft for a snort-- filters through the audio. It's hard to tell if he's being sarcastic or truthful, and Joshua's face shares no secrets.] Of course, the lack of save points leaves little to be desired. Props on the new accessory; though I'm afraid I'm more particular to Pins.
[Seemingly, he's done talking for the moment, noting something down before snapping the book closed with the sharp thunk of thick reams of paper coming together. His eyes are focused sharply on the camera, as if he can see through it. Right to his viewers, right to their souls...]
[A smile.]
I've played better games. To relieve the tedium, I don't suppose anyone is up for a round of Battleship?
→ Third Person Sample:
Almost surprising, how agreeable he is. That's what the doctor's stated, the nurses in the halls. There was confusion, but the medical community appeared pleased; like a break through had occurred that none of them had really thought achievable. Newly awakened from his coma, Joshua took in each an every piece of information in a polite, open manner, until each and every source had been drained through, exposed and left to rot on the garbage pile of things that mattered little anymore.
Joshua was more than happy to advise anyone with thoughts to the contrary that he was perfectly sane, but when one was set in their ideals, the argument was sure to end badly. Suspicions and uncertainties were best left under the rug, to the rest of the world-- he was the one with all the questions.
And as agreeable as one may find him, Joshua was most certainly looking for answers. Strolling down the corridor in his hospital gown, there was an oddity in the tools he chose to carry; hair pins, a small flashlight, a roll of gauze. The trick was getting into the areas he wanted to be in, skirting round the nightly patrols of hospital matrons, ducking out of view of security cameras. He finds himself at the door he's been seeking soon enough; twisting the hairpins into straight wire with fingers and teeth before setting about unlocking the door, a trial which proves harder than it appears. Perhaps it's simply because he's never done it before.
Eventually, there's a click. The door swings open, and Joshua walks through with the same, casual grace as he'd used to get there in the first place, the air of a man who most certainly belonged in the span of locked case files and client credentials, all tucked away in their safe little filing cabinets. The door is shut, gauze wrapped round the handle and an old, iron heater set beside the door to stopper others from entering, before he sets his sight on the real goal.
Information. Abnormalities. Somewhere in this room is a proxy worth the time and effort of a new game, a game of grander scale and much more serious consequences at the end. His fingers lightly trace over cool metal, before his head turns lightly to the left, tone amused and pleasant before ending with a slight hum- laughter.
"Good evening." In his flimsy paper nightgown, cut open at the back and leaving little to the imagination, he greets the shadows like a lord at a gala. Looks like he won't be searching alone, after all.
→ Password: The first password is foofy. The second password is kitten. I wonder how often the passwords (and locations) will change...
→ Name: Daine
→ Age: 19
→ Dreamwidth:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
→ E-mail: eraldaine@gmail.com
→ IM/Plurk:
AIM: radianceend
Plurk: eraldaine
→ Other Characters in Game: n/a for now
→ Character Information ←
→ Character Name: Yoshiya "Joshua" Kiryu
→ Canon: The World Ends With You
→ Canon Point: Week 2; Day 7. After pushing Neku off the top level of Pork City.
→ Personality:
Yoshiya Kiryu, or rather, "Joshua" is a snarky little bastard who's well aware and enjoys the sentiment of the term, I thank you very much. The image of the world's worst boss comes to mind, as he swindles and pushes the entirety of Shibuya into playing his Game-- whether they're aware of it or not. The real problem with Joshua, aside from his murderous tendencies and his blithe attitude to pretty much anything relating to human emotion is that for most of his horrible plans and ideals, he actually gets things right.
Needless to say, a very important aspect to Joshua is the fact that he is Composer of his small section of Tokyo; a practical god who runs the state of one level of existence called the UG, or UnderGround, which heavily impacts upon the RG, or Real Ground. The main differentiation between the two is that to be in the UG, one has to have died- through natural means, or murder- with a need for severe change and development in their personality and life. All Players- the dead- undergo a severe change in their person through being part of the UG, whether they stay as Reapers to help with continuation of the Game, win and come back to life, or simply find themselves Erased.
To be Composer means having a certain amount of control over the life of all living- and unliving- things. Which is to say, ultimate control. The entire plot of TWEWY comes from Joshua's decision to restart Shibuya and Erase all of it's occupants- a general approximation of around 100,000 residents and 4 million tourists per day, a decision that Joshua is more than calm about making.
It's through this that we begin to see that whilst Joshua may have been human at one point, he is certainly not anymore-- there's little sympathy to be found for personal problems or the lives of the general populace; you live, you die, you have a purpose or you don't. Joshua's motivations throughout the game remain wholly unclear, but through his actions the clearest outcome is that it's not a reason one would think as humane.
Taking this into account, one has to wonder how Joshua acts around other people. To a point, Joshua shows some decorum of respect-- lol no not really. Joshua uses his words for consistant jabs at others; be they his Partner, a rival, or a stanger he just met on the street. Everyone is treated to the same aspect of Joshua; there's no huge change between how he treats one person to another, and his often teasing words also contain a note of derision towards-- well, practically everyone. He's lax with issues that concern others greatly-- even condescending towards serious problems and emotional trials others are going through; "This is me playing the world's tiniest violin."
To a fault, Joshua is a mastermind in consideration to planning and acting out what he feels is the best, and most logical, route-- for a person, for a city, for their continued existence; all is fair in love and war. One of Joshua's key strengths is his ability to use people, a characteristic some might even call leadership. In Joshua, it usually just comes across as him being an outright git-- yet for every plan he does have, some worth seems to come from it. Out of every partner Neku has along the way, Joshua is the one whose basic moral for the story actually comes out of his mouth. And there's more than one moral to think about.
"Understanding people isn't difficult; it's impossible." It's almost hilarious, that out of all the characters Neku-- our main protagonist-- comes across, Joshua has the largest and simplest understanding of life and others. Though a notable historian, Joshua's knowledge and use of history only exemplifies his views on others- often, he's shown as being bored or only slightly thoughtful when speaking about the larger aspects of life. Joshua does have a keen interest in people; that much is easy to note, just by mere occupational standards, but his attitude towards others doesn't change from stranger to stranger. He's quite sociable, but on a level which leaves out the more nitty gritty questions of "how you doin" and "so how does that feel". Fortunately, he's no high school counsellor.
But the most important statement, and a crucial aspect of Joshua's personality, can be quoted as thus; "The world ends with you. Give up on yourself, and you give up on the world." At the end of the day, past Joshua's manipulations and seeming cruelty (and he can be a pretty awful prick, if I do say so myself), Joshua is a motivator. He pushes people past the limits in which they expect to excel and causes others to come across situations where they can have revelations about themselves which can change their entire lives-- it's part of his job, after all.
Joshua, out of all characters in TWEWY, needs to see that change; to see Neku change all he's worth, to take some understanding in the worth of Shibuya and rearrange his plans to some a tad less than total extermination
→ History:
Whilst his wiki covers some key points, particular parts of Joshua's story remain untold. Essentially I’m just covering the parts of his storyline the wiki doesn’t capture.
Joshua first appears- quite ironically- as a figure in the crowd on Day 1, Week 1. When Neku and Shiki become Partners, he then disappears. This is somewhat of a large hint to his influence to the Game and storyline, but usually one that's hard to catch if you're playing for the first time.
His next appearance is as Neku's partner for the entirety of the second Game, or second Week, as it were. At first he appears to be an opportunistic bastard with more than enough mouth to rile Neku up, but as the week goes on, things become more and more questionable towards his role within the Game itself. First and foremost, he places a keen amount of purpose within finding Shibuya River; much of the second week is spent tracking down particular spikes picked up on Joshua's phone that could lead to there.
The second oddity comes in the Game Master's- Sho Minimimoto- apparent fixation on getting in Joshua's way as much as possible. Sho becomes the most frequently seen Game Master during a Game week; due to his want for Joshua's downfall. The third and final oddity is the most concerning- as Neku picks up more and more fragments of the memory of his death, it becomes apparent that Joshua was involved, to the point where he may have been the killer himself. One the 7th day, this theory is- ironically- shot to pieces when Neku's memory jumps to the realization that Minimimoto had been there, which leads him to believe that Joshua was possibly protecting him at the time.
Minamimoto then self destructs, at which point, Joshua seemingly sacrifices himself to keep Neku safe. It's later revealed that he simply jumped realities, going to a different Shibuya in which alternate versions of Neku and his Partner's, as well as other familiar faces, roam the streets. Upon his return, it is revealed that Joshua himself is the Composer; and that Neku's murder falls onto his hands, after Minamimoto flees from the scene. The entirety of TWEWY's plot revolves around Joshua's decision that Shibuya is rotten to the core, and must be wiped clean before infecting other parts of Tokyo.
His final game is to give Neku a gun, at which point he tells his Partner that whoever shoots the other first will have the ultimate decision over the fate of Shibuya. Neku loses, however Shibuya continues as it was, Neku's amazing change throughout his three weeks of the Game having changed Joshua's mind about Shibuya being completely useless.
In the secret ending, Joshua is also shown to be watching over Neku as he reunites with his other partners. Mr. H tells him that it's "their world", after which, he disappears.
→ Abilities:
He's the game's personification of Jesus. I wish I was kidding. Joshua at full power is not something we've seen; when restricted to the levels of the RG, Joshua loses a substantial amount of his abilities. However he still seems to retain enough energy to call down what is commonly known as a "Jesus beam"- several columns of light that shoot from the heavens as angels circle them. He also retains the ability to float, rather gracefully-- several feet above the ground.
A curious aspect of Joshua's abilities is something noted by Mr H.- since he was young, he has always had the ability to see the Game and Reapers, a gift he apparently used to his advantage when usurping the previous Composer. As such he's the only character within TWEWY who plays the Game whilst still alive. He has also shown the capability to freeze other human beings in their tracks, as well as bullets, and purposefully retain others memories from them.
Plainly put, Composer very much equates to God.
→ Strengths:
As stated in his personality, Joshua is somewhat of a mastermind. The man with the plan; he knows what needs to be done and knows how to do it. He's a source of knowledge; retaining information about the Game, as well as numerous accounts of history that he often falls back to when speaking with Neku.
Focused, and far more wise than he often comes across as being, there's very few times within TWEWY that Joshua loses his cool; even in the most upsetting of moments, he merely falls back to a more serious disposition. He's unafraid of most deadly situations-- mostly because he's intelligent enough to avoid getting into them, at least alone.
He's also God, but that shouldn't matter too much here. His fitness is likely to be quite good, considering the span of Shibuya and the amount of times he and Neku run from one end of it to the other in subsequent days.
→ Weaknesses:
In Kon Ran, Joshua's weaknesses are liable to be a pretty harsh downfall. He's not, in the slightest part, a heavy worker. In fact his appearance gives way to the idea that he's quite frail when it comes to physical exertion; in a normal fist fight, Joshua would be the first one on the floor, without any training.
His dismissive attitude towards others is also going to be a huge downfall, alongside his snide personality. There's no sense of humility within Joshua; he says what he thinks in a way that pushes others to irritation, though there is a wisdom there that can sometimes offset his assholery.
→ First Person Sample:
At the very least they seem to have the basic understanding of matching a person with their ideal lifestyle.
[A soft giggle-- too feminine for a laugh, too soft for a snort-- filters through the audio. It's hard to tell if he's being sarcastic or truthful, and Joshua's face shares no secrets.] Of course, the lack of save points leaves little to be desired. Props on the new accessory; though I'm afraid I'm more particular to Pins.
[Seemingly, he's done talking for the moment, noting something down before snapping the book closed with the sharp thunk of thick reams of paper coming together. His eyes are focused sharply on the camera, as if he can see through it. Right to his viewers, right to their souls...]
[A smile.]
I've played better games. To relieve the tedium, I don't suppose anyone is up for a round of Battleship?
→ Third Person Sample:
Almost surprising, how agreeable he is. That's what the doctor's stated, the nurses in the halls. There was confusion, but the medical community appeared pleased; like a break through had occurred that none of them had really thought achievable. Newly awakened from his coma, Joshua took in each an every piece of information in a polite, open manner, until each and every source had been drained through, exposed and left to rot on the garbage pile of things that mattered little anymore.
Joshua was more than happy to advise anyone with thoughts to the contrary that he was perfectly sane, but when one was set in their ideals, the argument was sure to end badly. Suspicions and uncertainties were best left under the rug, to the rest of the world-- he was the one with all the questions.
And as agreeable as one may find him, Joshua was most certainly looking for answers. Strolling down the corridor in his hospital gown, there was an oddity in the tools he chose to carry; hair pins, a small flashlight, a roll of gauze. The trick was getting into the areas he wanted to be in, skirting round the nightly patrols of hospital matrons, ducking out of view of security cameras. He finds himself at the door he's been seeking soon enough; twisting the hairpins into straight wire with fingers and teeth before setting about unlocking the door, a trial which proves harder than it appears. Perhaps it's simply because he's never done it before.
Eventually, there's a click. The door swings open, and Joshua walks through with the same, casual grace as he'd used to get there in the first place, the air of a man who most certainly belonged in the span of locked case files and client credentials, all tucked away in their safe little filing cabinets. The door is shut, gauze wrapped round the handle and an old, iron heater set beside the door to stopper others from entering, before he sets his sight on the real goal.
Information. Abnormalities. Somewhere in this room is a proxy worth the time and effort of a new game, a game of grander scale and much more serious consequences at the end. His fingers lightly trace over cool metal, before his head turns lightly to the left, tone amused and pleasant before ending with a slight hum- laughter.
"Good evening." In his flimsy paper nightgown, cut open at the back and leaving little to the imagination, he greets the shadows like a lord at a gala. Looks like he won't be searching alone, after all.
→ Password: The first password is foofy. The second password is kitten. I wonder how often the passwords (and locations) will change...